Searched refs:numRandPerChannel (Results 1 – 1 of 1) sorted by relevance
449 numRandPerChannel; in ComputeAddNoiseImage() local474 numRandPerChannel=0; in ComputeAddNoiseImage()483 numRandPerChannel=1; in ComputeAddNoiseImage()488 numRandPerChannel=2; in ComputeAddNoiseImage()492 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()494 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()496 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()498 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()