Searched refs:numRandomNumberPerPixel (Results 1 – 1 of 1) sorted by relevance
424 numRandomNumberPerPixel, in ComputeAddNoiseImage() local475 numRandomNumberPerPixel=0; in ComputeAddNoiseImage()492 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()494 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()496 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()498 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()537 status|=SetOpenCLKernelArg(addNoiseKernel,i++,sizeof(cl_uint),(void *)&numRandomNumberPerPixel); in ComputeAddNoiseImage()