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Searched refs:numRandomNumberPerPixel (Results 1 – 1 of 1) sorted by relevance

/external/ImageMagick/MagickCore/
Daccelerate.c424 numRandomNumberPerPixel, in ComputeAddNoiseImage() local
475 numRandomNumberPerPixel=0; in ComputeAddNoiseImage()
492 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()
494 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()
496 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()
498 numRandomNumberPerPixel+=(cl_uint) numRandPerChannel; in ComputeAddNoiseImage()
537 status|=SetOpenCLKernelArg(addNoiseKernel,i++,sizeof(cl_uint),(void *)&numRandomNumberPerPixel); in ComputeAddNoiseImage()