Searched refs:numRequiredChannels (Results 1 – 2 of 2) sorted by relevance
42 int numRequiredChannels = yuvaInfo.numChannelsInPlane(i); in GrYUVABackendTextureInfo() local43 SkASSERT(numRequiredChannels > 0); in GrYUVABackendTextureInfo()45 if (numActualChannels < numRequiredChannels) { in GrYUVABackendTextureInfo()89 int numRequiredChannels = fYUVAInfo.numChannelsInPlane(i); in GrYUVABackendTextures() local93 num_channels(textures[i].getBackendFormat()) < numRequiredChannels) { in GrYUVABackendTextures()
103 int numRequiredChannels = yuvaInfo.numChannelsInPlane(i); in SkYUVAPixmapInfo() local104 SkASSERT(numRequiredChannels > 0); in SkYUVAPixmapInfo()107 ok &= numColorTypeChannels >= numRequiredChannels; in SkYUVAPixmapInfo()