Home
last modified time | relevance | path

Searched refs:numShaderStages (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp237 int numShaderStages = 0; in finalize() local
239 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
243 if (!numShaderStages) { in finalize()
244 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
287 ++numShaderStages; in finalize()
357 fProgramInfo, shaderStageInfo, numShaderStages, compatibleRenderPass, pipelineLayout, in finalize()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp288 int numShaderStages; in finalize() local
290 numShaderStages = this->loadShadersFromCache(*cached, &vertShaderModule, &fragShaderModule, in finalize()
293 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
327 ++numShaderStages; in finalize()
338 numShaderStages, in finalize()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp208 int numShaderStages = 0; in getNumShaderStages() local
213 numShaderStages += 1; in getNumShaderStages()
216 return numShaderStages; in getNumShaderStages()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiPipelineTests.cpp668 …ipeline (const DeviceInterface& vk, const VkDevice& device, deUint32 numShaderStages, const VkPipe… in createSimpleGraphicsPipeline() argument
775 numShaderStages, // deUint32 stageCount; in createSimpleGraphicsPipeline()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp792 int numShaderStages = m_tessSupport ? 4 : 2; in init() local
831 …maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages); in init()
889 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) ) in init()