Searched refs:numShaderStages (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 237 int numShaderStages = 0; in finalize() local 239 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize() 243 if (!numShaderStages) { in finalize() 244 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize() 287 ++numShaderStages; in finalize() 357 fProgramInfo, shaderStageInfo, numShaderStages, compatibleRenderPass, pipelineLayout, in finalize()
|
/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 288 int numShaderStages; in finalize() local 290 numShaderStages = this->loadShadersFromCache(*cached, &vertShaderModule, &fragShaderModule, in finalize() 293 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize() 327 ++numShaderStages; in finalize() 338 numShaderStages, in finalize()
|
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkShaderToSpirV.cpp | 208 int numShaderStages = 0; in getNumShaderStages() local 213 numShaderStages += 1; in getNumShaderStages() 216 return numShaderStages; in getNumShaderStages()
|
/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiPipelineTests.cpp | 668 …ipeline (const DeviceInterface& vk, const VkDevice& device, deUint32 numShaderStages, const VkPipe… in createSimpleGraphicsPipeline() argument 775 numShaderStages, // deUint32 stageCount; in createSimpleGraphicsPipeline()
|
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 792 int numShaderStages = m_tessSupport ? 4 : 2; in init() local 831 …maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages); in init() 889 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) ) in init()
|