Searched refs:numShadersHasShaderStorageBlocks (Results 1 – 1 of 1) sorted by relevance
3934 GLuint numShadersHasShaderStorageBlocks = 0u; in linkInterfaceBlocks() local3956 ++numShadersHasShaderStorageBlocks; in linkInterfaceBlocks()3969 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks, in linkInterfaceBlocks()