Searched refs:numShadersHasUniformBlocks (Results 1 – 1 of 1) sorted by relevance
3890 GLuint numShadersHasUniformBlocks = 0u; in linkInterfaceBlocks() local3913 ++numShadersHasUniformBlocks; in linkInterfaceBlocks()3925 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog, in linkInterfaceBlocks()