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Searched refs:numShadersHasUniformBlocks (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp3890 GLuint numShadersHasUniformBlocks = 0u; in linkInterfaceBlocks() local
3913 ++numShadersHasUniformBlocks; in linkInterfaceBlocks()
3925 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog, in linkInterfaceBlocks()