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Searched refs:numSides (Results 1 – 2 of 2) sorted by relevance

/external/skia/samplecode/
DSampleTessellatedWedge.cpp34 int numSides = 32 * 3; in TessellatedWedge()
35 for (int i = 1; i < numSides; ++i) { in TessellatedWedge()
36 float theta = 2*3.1415926535897932384626433832785 * i / numSides; in TessellatedWedge()
/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor_VSImpl.cpp16 VSImpl(std::unique_ptr<Shader> shader, int numSides) in VSImpl() argument
17 : fShader(std::move(shader)), fNumSides(numSides) {} in VSImpl()