Searched refs:numSides (Results 1 – 2 of 2) sorted by relevance
34 int numSides = 32 * 3; in TessellatedWedge()35 for (int i = 1; i < numSides; ++i) { in TessellatedWedge()36 float theta = 2*3.1415926535897932384626433832785 * i / numSides; in TessellatedWedge()
16 VSImpl(std::unique_ptr<Shader> shader, int numSides) in VSImpl() argument17 : fShader(std::move(shader)), fNumSides(numSides) {} in VSImpl()