Searched refs:numTargets (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/ |
D | GrRenderTaskCluster.cpp | 70 for (int i = 0; i < depender->numTargets(); i++) { in depends_on() 96 if (task->numTargets() != 1) { in task_cluster_visit() 97 CLUSTER_DEBUGF("Cluster: %d targets. Emitting barriers.\n", task->numTargets()); in task_cluster_visit() 100 for (int j = 0; j < task->numTargets(); j++) { in task_cluster_visit() 130 && 1 == clusterHead->fPrev->numTargets() in task_cluster_visit()
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D | GrTextureResolveRenderTask.cpp | 57 SkASSERT(fResolves.count() == this->numTargets()); in gatherProxyIntervals() 66 SkASSERT(fResolves.count() == this->numTargets()); in onExecute()
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D | GrWaitRenderTask.cpp | 18 SkASSERT(0 == this->numTargets()); in gatherProxyIntervals()
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D | GrTransferFromRenderTask.h | 31 SkASSERT(0 == this->numTargets()); in onIsUsed()
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D | GrDDLTask.cpp | 26 for (int i = 0; i < task->numTargets(); ++i) { in GrDDLTask()
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D | GrRenderTask.h | 97 virtual int numTargets() const { return fTargets.count(); } in numTargets() function
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D | GrOpsTask.cpp | 552 SkASSERT(this->numTargets() == 1); in onExecute()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 1043 int numTargets = rnd.getInt(minRenderTargets, maxRenderTargets); in createRandomCase() local 1050 while (curLoc < numTargets) in createRandomCase() 1053 int maxArrayLen = numTargets-curLoc; in createRandomCase() 1066 DE_ASSERT(curLoc == numTargets); in createRandomCase() 1067 DE_ASSERT((int)outTypes.size() == numTargets); in createRandomCase() 1070 while ((int)targets.size() < numTargets) in createRandomCase() 1260 const int numTargets = 3; in init() local 1271 for (int ndx = 0; ndx < numTargets; ndx++) in init() 1279 …r(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0, numTargets)).toVec())); in init() 1280 … "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0, numTargets)).toVec())); in init() [all …]
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 1127 int numTargets = 0; in resetStateGLCore() local 1129 queryTargets[numTargets++] = GL_PRIMITIVES_GENERATED; in resetStateGLCore() 1130 queryTargets[numTargets++] = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; in resetStateGLCore() 1131 queryTargets[numTargets++] = GL_SAMPLES_PASSED; in resetStateGLCore() 1133 DE_ASSERT(numTargets <= DE_LENGTH_OF_ARRAY(queryTargets)); in resetStateGLCore() 1135 for (int i = 0; i < numTargets; i++) in resetStateGLCore()
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