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Searched refs:numTotalFragmentProcessors (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/
DGrPaint.h84 int numTotalFragmentProcessors() const { in numTotalFragmentProcessors() function
DGrSurfaceDrawContext.cpp457 if (!paint.numTotalFragmentProcessors()) { in drawPaint()
/external/skqp/src/gpu/
DGrPaint.h92 int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + in numTotalFragmentProcessors() function
DGrProcessorSet.cpp28 fFragmentProcessors.reset(paint.numTotalFragmentProcessors()); in GrProcessorSet()
DGrRenderTargetContext.cpp456 if (!paint.numTotalFragmentProcessors()) { in drawPaint()