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Searched refs:numVerts (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.cpp396 uint32_t numVerts = 0; in NumVertsPerPrim() local
401 numVerts = 1; in NumVertsPerPrim()
410 numVerts = 2; in NumVertsPerPrim()
419 numVerts = 3; in NumVertsPerPrim()
423 numVerts = 4; in NumVertsPerPrim()
457 numVerts = topology - TOP_PATCHLIST_BASE; in NumVertsPerPrim()
470 numVerts = 4; in NumVertsPerPrim()
474 numVerts = 6; in NumVertsPerPrim()
481 return numVerts; in NumVertsPerPrim()
753 void TransposeSOAtoAOS(uint8_t* pDst, uint8_t* pSrc, uint32_t numVerts, uint32_t numAttribs) in TransposeSOAtoAOS() argument
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Dpa.h426 uint32_t numVerts{0}; // number of vertices available in buffer store
478 numVerts = in_streamSizeInVerts; in PA_STATE_CUT()
553 this->headVertex = (this->headVertex + SIMD_WIDTH) % this->numVerts; in GetNextVsOutput()
624 return ((this->headVertex + SIMD_WIDTH) % this->numVerts) == this->tailVertex; in IsVertexStoreFull()
668 if (this->curVertex >= this->numVerts) in ProcessVerts()
1606 uint32_t numVerts, in PA_FACTORY()
1632 numVerts, in PA_FACTORY()
1642 uint32_t numPrims = GetNumPrims(in_topo, numVerts); in PA_FACTORY()
Dcontext.h181 uint32_t numVerts; // Draw: Number of verts (triangles, lines, etc) member
Dapi.cpp1239 pDC->FeWork.desc.draw.numVerts = numVertsForDraw; in DrawInstanced()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp75 const size_t numVerts = texCoord.size() / 4; in logCubeArrayTexCoords() local
79 for (size_t vertNdx = 0; vertNdx < numVerts; vertNdx++) in logCubeArrayTexCoords()