Searched refs:numVertsPerQuad (Results 1 – 1 of 1) sorted by relevance
435 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; in IssueDraw() local441 numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad(); in IssueDraw()446 numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad(); in IssueDraw()455 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad; in IssueDraw()457 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, in IssueDraw()463 int minVertex = runningQuadCount * numVertsPerQuad; in IssueDraw()464 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad - 1; // inclusive in IssueDraw()