Searched refs:numVisuals (Results 1 – 6 of 6) sorted by relevance
/external/angle/util/x11/ |
D | X11Pixmap.cpp | 35 int numVisuals = 0; in initialize() local 36 XVisualInfo *info = XGetVisualInfo(mDisplay, VisualIDMask, &visualTemplate, &numVisuals); in initialize() 37 if (numVisuals == 1) in initialize()
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D | X11Window.cpp | 304 int numVisuals = 0; in initializeImpl() local 306 XGetVisualInfo(mDisplay, VisualIDMask, &visualTemplate, &numVisuals); in initializeImpl() 307 if (numVisuals <= 0) in initializeImpl() 311 ASSERT(numVisuals == 1); in initializeImpl()
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/external/angle/src/tests/egl_tests/ |
D | EGLX11VisualTest.cpp | 47 int numVisuals; in chooseDifferentVisual() local 52 XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals); in chooseDifferentVisual() 53 EXPECT_TRUE(numVisuals >= 2); in chooseDifferentVisual() 55 for (int i = 0; i < numVisuals; ++i) in chooseDifferentVisual()
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/external/deqp/framework/platform/lnx/X11/ |
D | tcuLnxX11.cpp | 124 int numVisuals = 0; in getVisualInfo() local 125 XVisualInfo* response = XGetVisualInfo(m_display, VisualIDMask, &query, &numVisuals); in getVisualInfo() 130 if (numVisuals > 0) // should be 1, but you never know... in getVisualInfo()
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/external/angle/src/libANGLE/renderer/gl/glx/ |
D | DisplayGLX.cpp | 249 int numVisuals = 0; in initialize() local 250 mVisuals = XGetVisualInfo(mXDisplay, VisualIDMask, &visualTemplate, &numVisuals); in initialize() 251 if (numVisuals <= 0) in initialize() 255 ASSERT(numVisuals == 1); in initialize()
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/external/mesa3d/src/glx/ |
D | glxext.c | 692 reply.numVisuals, in getVisualConfigs()
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