Searched refs:num_full_planes (Results 1 – 1 of 1) sorted by relevance
246 const int num_full_planes = shape.c / kPhwc4ChannelsInPlane; in ConvertToPHWC4() local250 for (int p = 0; p < num_full_planes; p++) { in ConvertToPHWC4()265 shape.c - num_full_planes * kPhwc4ChannelsInPlane; in ConvertToPHWC4()272 shape.LinearIndex({b, 0, 0, num_full_planes * kPhwc4ChannelsInPlane}); in ConvertToPHWC4()274 num_pixels * num_full_planes * kPhwc4ChannelsInPlane; in ConvertToPHWC4()295 const int num_full_planes = shape.c / kPhwc4ChannelsInPlane; in ConvertToPHWC4Half() local299 for (int p = 0; p < num_full_planes; p++) { in ConvertToPHWC4Half()317 shape.c - num_full_planes * kPhwc4ChannelsInPlane; in ConvertToPHWC4Half()325 shape.LinearIndex({b, 0, 0, num_full_planes * kPhwc4ChannelsInPlane}); in ConvertToPHWC4Half()327 num_pixels * num_full_planes * kPhwc4ChannelsInPlane; in ConvertToPHWC4Half()[all …]