Searched refs:num_nontemp_gpr (Results 1 – 5 of 5) sorted by relevance
315 re = sh.num_nontemp_gpr(); in color_chunks()512 end_reg = sh.num_nontemp_gpr(); in color_reg_constraint()
394 unsigned num_nontemp_gpr();
469 unsigned shader::num_nontemp_gpr() { in num_nontemp_gpr() function in r600_sb::shader
443 while (allowed_chans && gpr.sel() < sh.num_nontemp_gpr()) { in color_bs_constraint()
1324 re = sh.num_nontemp_gpr(); in recolor_local()