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Searched refs:num_nontemp_gpr (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_ra_coalesce.cpp315 re = sh.num_nontemp_gpr(); in color_chunks()
512 end_reg = sh.num_nontemp_gpr(); in color_reg_constraint()
Dsb_shader.h394 unsigned num_nontemp_gpr();
Dsb_shader.cpp469 unsigned shader::num_nontemp_gpr() { in num_nontemp_gpr() function in r600_sb::shader
Dsb_ra_init.cpp443 while (allowed_chans && gpr.sel() < sh.num_nontemp_gpr()) { in color_bs_constraint()
Dsb_sched.cpp1324 re = sh.num_nontemp_gpr(); in recolor_local()