Searched refs:num_sampler_states (Results 1 – 3 of 3) sorted by relevance
509 unsigned num_sampler_states, in util_blitter_save_fragment_sampler_states() argument512 assert(num_sampler_states <= ARRAY_SIZE(blitter->saved_sampler_states)); in util_blitter_save_fragment_sampler_states()514 blitter->saved_num_sampler_states = num_sampler_states; in util_blitter_save_fragment_sampler_states()516 num_sampler_states * sizeof(void *)); in util_blitter_save_fragment_sampler_states()
99 int num_sampler_states[PIPE_SHADER_TYPES]; member163 for (unsigned i = 0; i < state->num_sampler_states[PIPE_SHADER_COMPUTE]; i++) { in emit_compute_state()168 …x->bind_sampler_states(state->pctx, PIPE_SHADER_COMPUTE, 0, state->num_sampler_states[PIPE_SHADER_… in emit_compute_state()297 for (i = 0; i < state->num_sampler_states[sh]; i++) { in emit_state()303 …state->pctx->bind_sampler_states(state->pctx, sh, 0, state->num_sampler_states[sh], state->ss_cso[… in emit_state()723 if (state->num_sampler_states[p_stage] <= ss_idx) in fill_sampler_stage()724 state->num_sampler_states[p_stage] = ss_idx + 1; in fill_sampler_stage()
615 int num_sampler_states[PIPE_SHADER_TYPES]; member5664 ctx->sub->num_sampler_states[shader_type] = num_states; in vrend_bind_sampler_states()