Searched refs:num_shader_buffers (Results 1 – 4 of 4) sorted by relevance
55 unsigned num_shader_buffers; member
120 index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers); in load_ssbo()
1335 ctx->num_shader_buffers = info->base.num_ssbos; in si_build_main_function()
106 int num_shader_buffers[PIPE_SHADER_TYPES]; member151 0, state->num_shader_buffers[PIPE_SHADER_COMPUTE], in emit_compute_state()269 0, state->num_shader_buffers[sh], in emit_state()936 if (state->num_shader_buffers[p_stage] <= idx) in handle_descriptor()937 state->num_shader_buffers[p_stage] = idx + 1; in handle_descriptor()