Searched refs:num_ssbo (Results 1 – 2 of 2) sorted by relevance
1179 uint32_t num_ssbo; in vrend_decode_set_shader_buffers() local1185 num_ssbo = (length - 2) / VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE; in vrend_decode_set_shader_buffers()1191 if (num_ssbo < 1) in vrend_decode_set_shader_buffers()1195 start_slot > PIPE_MAX_SHADER_BUFFERS - num_ssbo) in vrend_decode_set_shader_buffers()1198 for (uint32_t i = 0; i < num_ssbo; i++) { in vrend_decode_set_shader_buffers()
3694 LLVMValueRef num_ssbo = bld->ssbo_sizes[buf]; in resq_emit() local3696 emit_data->output[emit_data->chan] = lp_build_broadcast_scalar(uint_bld, num_ssbo); in resq_emit()