Searched refs:num_steady_state_frames_ (Results 1 – 4 of 4) sorted by relevance
140 int num_steady_state_frames_ = 0; variable
965 if (frame.update_rect().IsEmpty() && num_steady_state_frames_ >= 3 && in Encode()1206 num_steady_state_frames_ = 0; in GetEncodedPartitions()1208 ++num_steady_state_frames_; in GetEncodedPartitions()
187 int num_steady_state_frames_; variable
262 num_steady_state_frames_(0), in VP9EncoderImpl()906 num_steady_state_frames_ >= in Encode()1560 ++num_steady_state_frames_; in DeliverBufferedFrame()1562 num_steady_state_frames_ = 0; in DeliverBufferedFrame()