Searched refs:num_used_outputs (Results 1 – 5 of 5) sorted by relevance
129 uint32_t num_used_outputs = 0; in v3d_varying_slot_vpm_offset() local133 num_used_outputs = c->vs_key->num_used_outputs; in v3d_varying_slot_vpm_offset()137 num_used_outputs = c->gs_key->num_used_outputs; in v3d_varying_slot_vpm_offset()144 for (int i = 0; i < num_used_outputs; i++) { in v3d_varying_slot_vpm_offset()455 c->vpm_output_size = MAX2(1, vpm_offset + c->vs_key->num_used_outputs); in v3d_nir_setup_vpm_layout_vs()508 state->varyings_vpm_offset + c->gs_key->num_used_outputs; in v3d_nir_setup_vpm_layout_gs()585 uint32_t num_used_outputs; in v3d_nir_emit_ff_vpm_outputs() local588 num_used_outputs = c->vs_key->num_used_outputs; in v3d_nir_emit_ff_vpm_outputs()591 num_used_outputs = c->gs_key->num_used_outputs; in v3d_nir_emit_ff_vpm_outputs()597 for (int i = 0; i < num_used_outputs; i++) { in v3d_nir_emit_ff_vpm_outputs()
405 uint8_t num_used_outputs; member415 uint8_t num_used_outputs; member
829 for (int i = 0; i < c->vs_key->num_used_outputs; i++) { in v3d_nir_lower_vs_early()863 for (int i = 0; i < c->gs_key->num_used_outputs; i++) { in v3d_nir_lower_gs_early()
238 &key.num_used_outputs); in v3d_shader_precompile()244 key.num_used_outputs = 0; in v3d_shader_precompile()246 key.used_outputs[key.num_used_outputs++] = in v3d_shader_precompile()263 &key.num_used_outputs); in v3d_shader_precompile()269 key.num_used_outputs = 0; in v3d_shader_precompile()271 key.used_outputs[key.num_used_outputs++] = in v3d_shader_precompile()674 key->num_used_outputs = v3d->prog.fs->prog_data.fs->num_inputs; in v3d_update_compiled_gs()699 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()701 (key->num_used_outputs - in v3d_update_compiled_gs()706 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()[all …]
1246 key->num_used_outputs = 0; in pipeline_populate_v3d_vs_key()1251 key->num_used_outputs = fs_variant->prog_data.fs->num_inputs; in pipeline_populate_v3d_vs_key()