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Searched refs:num_vb (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_execute.c90 int num_vb; member
233 state->num_vb, state->vb); in emit_state()
647 if (vcb->first + vcb->binding_count >= state->num_vb) in handle_vertex_buffers()
648 state->num_vb = vcb->first + vcb->binding_count; in handle_vertex_buffers()
2455 state.num_vb = 0; in lvp_execute_cmds()
/external/mesa3d/src/gallium/auxiliary/util/
Du_vbuf.c392 const unsigned num_vb = screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in u_vbuf_destroy() local
395 mgr->pipe->set_vertex_buffers(mgr->pipe, 0, num_vb, NULL); in u_vbuf_destroy()