Searched refs:num_vb (Results 1 – 2 of 2) sorted by relevance
90 int num_vb; member233 state->num_vb, state->vb); in emit_state()647 if (vcb->first + vcb->binding_count >= state->num_vb) in handle_vertex_buffers()648 state->num_vb = vcb->first + vcb->binding_count; in handle_vertex_buffers()2455 state.num_vb = 0; in lvp_execute_cmds()
392 const unsigned num_vb = screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in u_vbuf_destroy() local395 mgr->pipe->set_vertex_buffers(mgr->pipe, 0, num_vb, NULL); in u_vbuf_destroy()