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Searched refs:num_vertex_streams (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c388 shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i]; in llvm_fetch_gs_outputs()
411 for (unsigned i = 0; i < shader->num_vertex_streams; i++) { in llvm_gs_run()
425 for (unsigned i = 0; i < shader->num_vertex_streams; i++) { in llvm_gs_run()
448 for (i = 0; i < shader->num_vertex_streams; i++) { in gs_flush()
455 for (i = 0; i < shader->num_vertex_streams; i++) { in gs_flush()
607 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run()
620 shader->num_invocations, shader->num_vertex_streams); in draw_geometry_shader_run()
634 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run()
649 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run()
655 for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) { in draw_geometry_shader_run()
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Ddraw_pt_fetch_shade_pipeline.c250 int num_vertex_streams = 1; in fetch_pipeline_generic() local
308 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
348 draw_pt_so_emit( fpme->so_emit, num_vertex_streams, vert_info, prim_info ); in fetch_pipeline_generic()
Ddraw_gs.h87 unsigned num_vertex_streams; member
Ddraw_pt_so_emit.c272 int num_vertex_streams, in draw_pt_so_emit() argument
301 for (stream = 0; stream < num_vertex_streams; stream++) { in draw_pt_so_emit()
Ddraw_pt.h191 int num_vertex_streams,
Ddraw_pt_fetch_shade_pipeline_llvm.c734 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
768 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
769 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
Ddraw_llvm.c1816 …VMIntULT, stream_idx, lp_build_const_int32(gallivm, variant->shader->base.num_vertex_streams), ""); in draw_gs_llvm_emit_vertex()
1856 …ilder, prims_emitted, lp_build_const_int32(gallivm, variant->shader->base.num_vertex_streams), ""); in draw_gs_llvm_end_primitive()
2863 params.gs_vertex_streams = variant->shader->base.num_vertex_streams; in draw_gs_llvm_generate()