Searched refs:numerA (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/pathops/ |
D | SkDLineIntersection.cpp | 55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local 57 numerA /= denom; in intersectRay() 59 fT[0][0] = numerA; in intersectRay() 118 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local 121 if (between(0, numerA, denom) && between(0, numerB, denom)) { in intersect() 122 fT[0][0] = numerA / denom; in intersect()
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/external/skqp/src/pathops/ |
D | SkDLineIntersection.cpp | 55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local 57 numerA /= denom; in intersectRay() 59 fT[0][0] = numerA; in intersectRay() 118 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local 121 if (between(0, numerA, denom) && between(0, numerB, denom)) { in intersect() 122 fT[0][0] = numerA / denom; in intersect()
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/external/skqp/src/core/ |
D | SkStroke.cpp | 897 SkScalar numerA = bLen.cross(ab0); in intersectRay() local 899 if ((numerA >= 0) == (numerB >= 0)) { // if the control point is outside the quad ends in intersectRay() 909 "(numerA=%g >= 0) == (numerB=%g >= 0)", numerA, numerB); in intersectRay() 913 numerA /= denom; in intersectRay() 914 bool validDivide = numerA > numerA - 1; in intersectRay() 920 ctrlPt->fX = start.fX * (1 - numerA) + quadPts->fTangentStart.fX * numerA; in intersectRay() 921 ctrlPt->fY = start.fY * (1 - numerA) + quadPts->fTangentStart.fY * numerA; in intersectRay() 924 "(numerA=%g >= 0) != (numerB=%g >= 0)", numerA, numerB); in intersectRay()
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/external/skia/src/core/ |
D | SkStroke.cpp | 926 SkScalar numerA = bLen.cross(ab0); in intersectRay() local 928 if ((numerA >= 0) == (numerB >= 0)) { // if the control point is outside the quad ends in intersectRay() 938 "(numerA=%g >= 0) == (numerB=%g >= 0)", numerA, numerB); in intersectRay() 942 numerA /= denom; in intersectRay() 943 bool validDivide = numerA > numerA - 1; in intersectRay() 949 ctrlPt->fX = start.fX * (1 - numerA) + quadPts->fTangentStart.fX * numerA; in intersectRay() 950 ctrlPt->fY = start.fY * (1 - numerA) + quadPts->fTangentStart.fY * numerA; in intersectRay() 953 "(numerA=%g >= 0) != (numerB=%g >= 0)", numerA, numerB); in intersectRay()
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/external/pdfium/core/fxge/skia/ |
D | fx_skia_device.cpp | 512 SkScalar numerA = ab0.fY * perpRay.fX - perpRay.fY * ab0.fX; in IntersectSides() local 513 numerA /= denom; in IntersectSides() 514 SkPoint result = {parallelPt.fX + paraRay.fX * numerA, in IntersectSides() 515 parallelPt.fY + paraRay.fY * numerA}; in IntersectSides()
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