/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 57 struct ureg_dst o_vpos; in calc_position() local 64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in calc_position() 75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); in calc_position() 76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); in calc_position() 235 struct ureg_dst o_vpos, o_flags; in create_ycbcr_vert_shader() local 254 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_ycbcr_vert_shader() 294 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y), in create_ycbcr_vert_shader()
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D | vl_idct.c | 149 struct ureg_dst o_vpos, o_addr[2]; in create_mismatch_vert_shader() local 159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_mismatch_vert_shader() 178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale); in create_mismatch_vert_shader() 179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); in create_mismatch_vert_shader() 265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; in create_stage1_vert_shader() local 277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_stage1_vert_shader() 304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex)); in create_stage1_vert_shader() 305 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); in create_stage1_vert_shader()
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D | vl_matrix_filter.c | 53 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader() 63 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
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D | vl_zscan.c | 126 struct ureg_dst o_vpos; in create_vert_shader() local 146 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader() 164 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale); in create_vert_shader() 165 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); in create_vert_shader()
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D | vl_median_filter.c | 51 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader() 61 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
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D | vl_bicubic_filter.c | 55 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 62 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader() 65 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
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D | vl_deint_filter.c | 68 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 75 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader() 78 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
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D | vl_compositor_gfx.c | 60 struct ureg_dst o_vpos, o_vtex, o_color; in create_vert_shader() local 71 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader() 82 ureg_MOV(shader, o_vpos, vpos); in create_vert_shader()
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