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Searched refs:o_vtex (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_zscan.c127 struct ureg_dst *o_vtex; in create_vert_shader() local
134 o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst)); in create_vert_shader()
149 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i); in create_vert_shader()
178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, in create_vert_shader()
180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect); in create_vert_shader()
181 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos); in create_vert_shader()
182 ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_W), ureg_src(tmp), in create_vert_shader()
189 FREE(o_vtex); in create_vert_shader()
Dvl_matrix_filter.c53 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local
61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
64 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
Dvl_median_filter.c51 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local
59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
62 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
Dvl_bicubic_filter.c55 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local
63 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
66 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
Dvl_deint_filter.c68 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local
76 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
79 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
Dvl_compositor_gfx.c60 struct ureg_dst o_vpos, o_vtex, o_color; in create_vert_shader() local
73 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
83 ureg_MOV(shader, o_vtex, vtex); in create_vert_shader()
Dvl_mpeg12_decoder.c1072 struct ureg_dst o_vtex; in mc_vert_shader_callback() local
1081 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output); in mc_vert_shader_callback()
1082 ureg_MOV(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_XY), ureg_src(tex)); in mc_vert_shader_callback()