Searched refs:objZ (Results 1 – 2 of 2) sorted by relevance
743 glm::vec3 objZ = glm::normalize(glm::vec3( in OnTouchTranslate() local
1232 GLfloat objZ = 1.0f - 2.0f * normZ; in invert_z() local1233 return objZ; in invert_z()