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Searched refs:object_struct (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2056 …NODE *ValidationStateTracker::GetStateStructPtrFromObject(const VulkanTypedHandle &object_struct) { in GetStateStructPtrFromObject() argument
2058 switch (object_struct.type) { in GetStateStructPtrFromObject()
2060 base_ptr = GetSetNode(object_struct.Cast<VkDescriptorSet>()); in GetStateStructPtrFromObject()
2064 base_ptr = GetSamplerState(object_struct.Cast<VkSampler>()); in GetStateStructPtrFromObject()
2068 base_ptr = GetQueryPoolState(object_struct.Cast<VkQueryPool>()); in GetStateStructPtrFromObject()
2072 base_ptr = GetPipelineState(object_struct.Cast<VkPipeline>()); in GetStateStructPtrFromObject()
2076 base_ptr = GetBufferState(object_struct.Cast<VkBuffer>()); in GetStateStructPtrFromObject()
2080 base_ptr = GetBufferViewState(object_struct.Cast<VkBufferView>()); in GetStateStructPtrFromObject()
2084 base_ptr = GetImageState(object_struct.Cast<VkImage>()); in GetStateStructPtrFromObject()
2088 base_ptr = GetImageViewState(object_struct.Cast<VkImageView>()); in GetStateStructPtrFromObject()
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Dcore_validation.h782 BASE_NODE* GetStateStructPtrFromObject(const VulkanTypedHandle& object_struct);