Searched refs:object_struct (Results 1 – 2 of 2) sorted by relevance
2056 …NODE *ValidationStateTracker::GetStateStructPtrFromObject(const VulkanTypedHandle &object_struct) { in GetStateStructPtrFromObject() argument2058 switch (object_struct.type) { in GetStateStructPtrFromObject()2060 base_ptr = GetSetNode(object_struct.Cast<VkDescriptorSet>()); in GetStateStructPtrFromObject()2064 base_ptr = GetSamplerState(object_struct.Cast<VkSampler>()); in GetStateStructPtrFromObject()2068 base_ptr = GetQueryPoolState(object_struct.Cast<VkQueryPool>()); in GetStateStructPtrFromObject()2072 base_ptr = GetPipelineState(object_struct.Cast<VkPipeline>()); in GetStateStructPtrFromObject()2076 base_ptr = GetBufferState(object_struct.Cast<VkBuffer>()); in GetStateStructPtrFromObject()2080 base_ptr = GetBufferViewState(object_struct.Cast<VkBufferView>()); in GetStateStructPtrFromObject()2084 base_ptr = GetImageState(object_struct.Cast<VkImage>()); in GetStateStructPtrFromObject()2088 base_ptr = GetImageViewState(object_struct.Cast<VkImageView>()); in GetStateStructPtrFromObject()[all …]
782 BASE_NODE* GetStateStructPtrFromObject(const VulkanTypedHandle& object_struct);