Searched refs:occludedObjectVertexYCoord (Results 1 – 1 of 1) sorted by relevance
2602 const float occludedObjectVertexYCoord = m_vertexCoord[objectStart + vertexNdx][1] * yRatio; in createVertexData() local2603 …ludedObjectVertexCoord = tcu::Vec4(occludedObjectVertexXCoord, occludedObjectVertexYCoord, 1.0f, 1… in createVertexData()