Searched refs:occlusionObjectDivisor (Results 1 – 1 of 1) sorted by relevance
2581 const deUint32 occlusionObjectDivisor = 4u; in createVertexData() local2582 const float occlusionObjectDivisorFloat = static_cast<float>(occlusionObjectDivisor); in createVertexData()2584 DE_ASSERT(0 == m_parameters.extent.width % (2 * occlusionObjectDivisor)); in createVertexData()2585 DE_ASSERT(0 == m_parameters.extent.height % (2 * occlusionObjectDivisor)); in createVertexData()