Searched refs:odd_smoothing (Results 1 – 11 of 11) sorted by relevance
22 config->odd_smoothing = 0.06; in NoiseReductionFillConfigWithDefaults()30 state->odd_smoothing = config->odd_smoothing * (1 << kNoiseReductionBits); in NoiseReductionPopulateState()
30 float odd_smoothing; member
30 uint16_t odd_smoothing; member
28 fprintf(fp, "%s->odd_smoothing = %d;\n", variable, state->odd_smoothing); in NoiseReductionWriteMemmap()
23 ((i & 1) == 0) ? state->even_smoothing : state->odd_smoothing; in NoiseReductionApply()
30 config_.odd_smoothing = 0.06; in NoiseReductionTestConfig()
42 config_.noise_reduction.odd_smoothing = 0.06; in FrontendTestConfig()
43 odd_smoothing=0.06, argument111 odd_smoothing, min_signal_remaining, enable_pcan, pcan_strength,
45 config.noise_reduction.odd_smoothing = 0.06; in InitializeMicroFeatures()
57 config.noise_reduction.odd_smoothing = m["odd_smoothing"].AsFloat(); in Init()
177 &config_.noise_reduction.odd_smoothing)); in AudioMicrofrontendOp()