Searched refs:offscreenTextureDesc (Results 1 – 1 of 1) sorted by relevance
207 D3D11_TEXTURE2D_DESC offscreenTextureDesc = {}; in resetOffscreenColorBuffer() local239 mOffscreenTexture.getDesc(&offscreenTextureDesc); in resetOffscreenColorBuffer()242 if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) in resetOffscreenColorBuffer()254 offscreenTextureDesc.Width = backbufferWidth; in resetOffscreenColorBuffer()255 offscreenTextureDesc.Height = backbufferHeight; in resetOffscreenColorBuffer()256 offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; in resetOffscreenColorBuffer()257 offscreenTextureDesc.MipLevels = 1; in resetOffscreenColorBuffer()258 offscreenTextureDesc.ArraySize = 1; in resetOffscreenColorBuffer()259 offscreenTextureDesc.SampleDesc.Count = getD3DSamples(); in resetOffscreenColorBuffer()260 offscreenTextureDesc.SampleDesc.Quality = 0; in resetOffscreenColorBuffer()[all …]