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Searched refs:offscreenTextureDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp207 D3D11_TEXTURE2D_DESC offscreenTextureDesc = {}; in resetOffscreenColorBuffer() local
239 mOffscreenTexture.getDesc(&offscreenTextureDesc); in resetOffscreenColorBuffer()
242 if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) in resetOffscreenColorBuffer()
254 offscreenTextureDesc.Width = backbufferWidth; in resetOffscreenColorBuffer()
255 offscreenTextureDesc.Height = backbufferHeight; in resetOffscreenColorBuffer()
256 offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; in resetOffscreenColorBuffer()
257 offscreenTextureDesc.MipLevels = 1; in resetOffscreenColorBuffer()
258 offscreenTextureDesc.ArraySize = 1; in resetOffscreenColorBuffer()
259 offscreenTextureDesc.SampleDesc.Count = getD3DSamples(); in resetOffscreenColorBuffer()
260 offscreenTextureDesc.SampleDesc.Quality = 0; in resetOffscreenColorBuffer()
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