Searched refs:oldTextureBinding (Results 1 – 1 of 1) sorted by relevance
320 GLint oldTextureBinding = 0; in CheckSizedInternalFormatTextureRenderability() local321 functions->getIntegerv(GL_TEXTURE_BINDING_2D, &oldTextureBinding); in CheckSizedInternalFormatTextureRenderability()356 functions->bindTexture(GL_TEXTURE_2D, static_cast<GLuint>(oldTextureBinding)); in CheckSizedInternalFormatTextureRenderability()