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Searched refs:onImageComputeShaderWrite (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp3315 access.onImageComputeShaderWrite(gl::LevelIndex(0), 1, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT, dest); in cullOverlayWidgets()
3391 access.onImageComputeShaderWrite(gl::LevelIndex(0), 1, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT, dest); in drawOverlay()
Dvk_helpers.h2649 void onImageComputeShaderWrite(gl::LevelIndex levelStart, in onImageComputeShaderWrite() function
DTextureVk.cpp1758 access.onImageComputeShaderWrite(mImage->toGLLevel(destBaseLevelVk), writeLevelCount, 0, in generateMipmapsWithCompute()