Searched refs:opaqueInput (Results 1 – 4 of 4) sorted by relevance
/external/llvm-project/clang/test/SemaObjCXX/ |
D | old-style-cast.mm | 7 id test(void *opaqueInput) { 8 id someObjCObject = (__bridge id)opaqueInput;
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/external/clang/test/SemaObjCXX/ |
D | old-style-cast.mm | 7 id test(void *opaqueInput) { 8 id someObjCObject = (__bridge id)opaqueInput;
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/external/skia/src/gpu/effects/ |
D | GrBlendFragmentProcessor.cpp | 189 SkPMColor4f opaqueInput = { input.fR, input.fG, input.fB, 1 }; in constantOutputForConstantInput() local 190 SkPMColor4f srcColor = ConstantOutputForConstantInput(src, opaqueInput); in constantOutputForConstantInput() 191 SkPMColor4f dstColor = ConstantOutputForConstantInput(dst, opaqueInput); in constantOutputForConstantInput()
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/external/skqp/src/gpu/effects/ |
D | GrXfermodeFragmentProcessor.cpp | 152 SkPMColor4f opaqueInput = { input.fR, input.fG, input.fB, 1 }; in constantOutputForConstantInput() local 153 SkPMColor4f src = ConstantOutputForConstantInput(this->childProcessor(0), opaqueInput); in constantOutputForConstantInput() 154 SkPMColor4f dst = ConstantOutputForConstantInput(this->childProcessor(1), opaqueInput); in constantOutputForConstantInput()
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