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Searched refs:opaqueInput (Results 1 – 4 of 4) sorted by relevance

/external/llvm-project/clang/test/SemaObjCXX/
Dold-style-cast.mm7 id test(void *opaqueInput) {
8 id someObjCObject = (__bridge id)opaqueInput;
/external/clang/test/SemaObjCXX/
Dold-style-cast.mm7 id test(void *opaqueInput) {
8 id someObjCObject = (__bridge id)opaqueInput;
/external/skia/src/gpu/effects/
DGrBlendFragmentProcessor.cpp189 SkPMColor4f opaqueInput = { input.fR, input.fG, input.fB, 1 }; in constantOutputForConstantInput() local
190 SkPMColor4f srcColor = ConstantOutputForConstantInput(src, opaqueInput); in constantOutputForConstantInput()
191 SkPMColor4f dstColor = ConstantOutputForConstantInput(dst, opaqueInput); in constantOutputForConstantInput()
/external/skqp/src/gpu/effects/
DGrXfermodeFragmentProcessor.cpp152 SkPMColor4f opaqueInput = { input.fR, input.fG, input.fB, 1 }; in constantOutputForConstantInput() local
153 SkPMColor4f src = ConstantOutputForConstantInput(this->childProcessor(0), opaqueInput); in constantOutputForConstantInput()
154 SkPMColor4f dst = ConstantOutputForConstantInput(this->childProcessor(1), opaqueInput); in constantOutputForConstantInput()