Searched refs:otherShader (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 901 GLuint otherShader = (GLuint)-1; in renderResource() local 906 otherShader = m_gl.createShader(GL_FRAGMENT_SHADER); in renderResource() 908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); in renderResource() 912 otherShader = m_gl.createShader(GL_VERTEX_SHADER); in renderResource() 914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); in renderResource() 921 GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader)); in renderResource() 924 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status)); in renderResource() 929 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(otherShader, 256, DE_NULL, buffer)); in renderResource() 955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader)); in renderResource() 958 GLU_CHECK_GLW_CALL(m_gl, deleteShader(otherShader)); in renderResource()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongShaderTests.cpp | 389 …const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FR… in iterate() local 393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader)); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2302 GLuint otherShader = ctx.glCreateShader(shaderTypes[ndx]); in link_compute_shader() local 2310 ctx.glShaderSource(otherShader, 1, &otherShaderSource, DE_NULL); in link_compute_shader() 2312 ctx.glCompileShader(otherShader); in link_compute_shader() 2314 ctx.glAttachShader(program, otherShader); in link_compute_shader() 2317 ctx.glDeleteShader(otherShader); in link_compute_shader()
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