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Searched refs:otherShader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp901 GLuint otherShader = (GLuint)-1; in renderResource() local
906 otherShader = m_gl.createShader(GL_FRAGMENT_SHADER); in renderResource()
908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); in renderResource()
912 otherShader = m_gl.createShader(GL_VERTEX_SHADER); in renderResource()
914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); in renderResource()
921 GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader)); in renderResource()
924 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status)); in renderResource()
929 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(otherShader, 256, DE_NULL, buffer)); in renderResource()
955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader)); in renderResource()
958 GLU_CHECK_GLW_CALL(m_gl, deleteShader(otherShader)); in renderResource()
/external/deqp/modules/gles3/stress/
Des3sLongShaderTests.cpp389 …const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FR… in iterate() local
393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader)); in iterate()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2302 GLuint otherShader = ctx.glCreateShader(shaderTypes[ndx]); in link_compute_shader() local
2310 ctx.glShaderSource(otherShader, 1, &otherShaderSource, DE_NULL); in link_compute_shader()
2312 ctx.glCompileShader(otherShader); in link_compute_shader()
2314 ctx.glAttachShader(program, otherShader); in link_compute_shader()
2317 ctx.glDeleteShader(otherShader); in link_compute_shader()