Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 1540 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument 1545 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout() 1576 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout() 1626 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument 1629 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1631 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType() 1644 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1646 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() 1676 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1678 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() [all …]
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D | ProgramD3D.h | 226 ShaderExecutableD3D **outExecutable, 232 ShaderExecutableD3D **outExecutable,
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D | RendererD3D.h | 273 ShaderExecutableD3D **outExecutable) = 0;
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 245 ShaderExecutableD3D **outExecutable) override;
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D | Renderer9.cpp | 2633 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 2644 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable() 2651 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2984 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 3017 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable() 3025 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable() 3032 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable() 3039 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
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D | Renderer11.h | 203 ShaderExecutableD3D **outExecutable) override;
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