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Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1540 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument
1545 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout()
1576 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout()
1626 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument
1629 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1631 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType()
1644 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1646 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
1676 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1678 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
[all …]
DProgramD3D.h226 ShaderExecutableD3D **outExecutable,
232 ShaderExecutableD3D **outExecutable,
DRendererD3D.h273 ShaderExecutableD3D **outExecutable) = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h245 ShaderExecutableD3D **outExecutable) override;
DRenderer9.cpp2633 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
2644 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
2651 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2984 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
3017 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable()
3025 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
3032 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable()
3039 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
DRenderer11.h203 ShaderExecutableD3D **outExecutable) override;