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/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp115 TType *outFloat4 = new TType(EbtFloat, EbpUndefined, EvqOut, 4); in InsertBuiltInFunctions() local
120 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4); in InsertBuiltInFunctions()