Searched refs:outInputs (Results 1 – 16 of 16) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkUtil.cpp | 96 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument 106 *outInputs = program->fInputs; in GrCompileVkShaderModule()
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D | GrVkPipelineStateBuilder.cpp | 80 SkSL::Program::Inputs* outInputs) { in createVkShaderModule() argument 82 stageInfo, settings, outSPIRV, outInputs)) { in createVkShaderModule() 85 if (outInputs->fRTHeight) { in createVkShaderModule()
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D | GrVkPipelineStateBuilder.h | 66 SkSL::Program::Inputs* outInputs);
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D | GrVkUtil.h | 136 SkSL::Program::Inputs* outInputs);
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 73 SkSL::Program::Inputs* outInputs) { in createVkShaderModule() argument 83 stageInfo, settings, outSPIRV, outInputs)) { in createVkShaderModule() 86 if (outInputs->fRTHeight) { in createVkShaderModule() 89 if (outInputs->fFlipY) { in createVkShaderModule()
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D | GrVkUtil.cpp | 201 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument 210 *outInputs = program->fInputs; in GrCompileVkShaderModule()
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D | GrVkUtil.h | 54 SkSL::Program::Inputs* outInputs);
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D | GrVkPipelineStateBuilder.h | 114 SkSL::Program::Inputs* outInputs);
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUtil.h | 58 SkSL::Program::Inputs* outInputs);
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D | GrMtlUtil.mm | 188 SkSL::Program::Inputs* outInputs) { 199 *outInputs = program->fInputs;
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.h | 58 SkSL::Program::Inputs* outInputs,
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D | GrD3DPipelineStateBuilder.cpp | 145 SkSL::Program::Inputs* outInputs, in compileD3DProgram() argument 161 *outInputs = program->fInputs; in compileD3DProgram()
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/external/skia/src/gpu/mtl/ |
D | GrMtlUtil.h | 76 SkSL::Program::Inputs* outInputs,
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D | GrMtlUtil.mm | 62 SkSL::Program::Inputs* outInputs, 91 *outInputs = program->fInputs;
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 68 SkSL::Program::Inputs* outInputs);
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D | GrGLProgramBuilder.cpp | 117 SkSL::Program::Inputs* outInputs) { in compileAndAttachShaders() argument 125 *outInputs = program->fInputs; in compileAndAttachShaders() 132 *outInputs); in compileAndAttachShaders()
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