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/external/angle/src/libANGLE/renderer/gl/
DSemaphoreGL.cpp32 gl::BarrierVector<GLenum> *outLayouts) in GatherNativeTextureIDs() argument
35 outLayouts->resize(textureBarriers.size()); in GatherNativeTextureIDs()
40 (*outLayouts)[textureIdx] = textureBarriers[textureIdx].layout; in GatherNativeTextureIDs()