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Searched refs:out_clamped_and_rounded (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp868 float* out_clamped, float* out_clamped_and_rounded) in getTessellationLevelAfterVertexSpacing() argument
893 if (out_clamped_and_rounded != DE_NULL) in getTessellationLevelAfterVertexSpacing()
895 *out_clamped_and_rounded = level; in getTessellationLevelAfterVertexSpacing()
925 if (out_clamped_and_rounded != DE_NULL) in getTessellationLevelAfterVertexSpacing()
927 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()
957 if (out_clamped_and_rounded != DE_NULL) in getTessellationLevelAfterVertexSpacing()
959 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()
DesextcTessellationShaderUtils.hpp299 float* out_clamped_and_rounded);