Searched refs:out_color (Results 1 – 25 of 27) sorted by relevance
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_fragcolor.c | 73 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, in lower_fragcolor_instr() local 76 out_color->data.location = FRAG_RESULT_DATA0 + i; in lower_fragcolor_instr() 77 out_color->data.driver_location = i; in lower_fragcolor_instr() 78 out_color->data.index = out->data.index; in lower_fragcolor_instr() 79 nir_store_var(b, out_color, frag_color, writemask); in lower_fragcolor_instr()
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/external/mesa3d/src/amd/compiler/tests/ |
D | test_isel.cpp | 32 layout(location = 0) out vec4 out_color; 34 out_color = in_color; 39 layout(location = 0) out vec4 out_color; 50 out_color = in_color;
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/external/deqp/external/vulkancts/data/vulkan/draw/ |
D | VertexFetchInstanceIndex.vert | 7 layout(location = 0) out vec4 out_color; 16 out_color = in_color; 18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetch.vert | 7 layout(location = 0) out vec4 out_color; 16 out_color = in_color; 18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchInstanced.vert | 7 layout(location = 0) out vec4 out_color; 20 out_color = in_color; 22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchInstancedFirstInstance.vert | 7 layout(location = 0) out vec4 out_color; 20 out_color = in_color; 22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchShaderDrawParameters.vert | 8 layout(location = 0) out vec4 out_color; 23 out_color = in_color * colors[baseInstanceIndex]; 25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchShaderDrawParametersDrawIndex.vert | 8 layout(location = 0) out vec4 out_color; 23 out_color = in_color * colors[gl_DrawIDARB]; 25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetch.frag | 3 layout(location = 0) out vec4 out_color; 6 out_color = in_color;
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/external/deqp/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/spirv1p4/hlsl_functionality1/ |
D | member_decorate_string.amber | 30 ; layout(location=0) vec4 out_color; 36 ; out_color = vec4(0.0, 1.0, 0.0, 1.0); 106 layout(location=0) out vec4 out_color; 110 out_color = vec4(0.0, 1.0, 0.0, 1.0);
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/external/deqp/external/vulkancts/data/vulkan/dynamic_state/ |
D | VertexFetch.frag | 5 layout(location = 0) out vec4 out_color; 9 out_color = in_color;
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D | VertexFetch.vert | 7 layout(location = 0) out vec4 out_color; 12 out_color = in_color;
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D | ViewportArray.geom | 8 layout(location = 0) out vec4 out_color; 14 out_color = in_color[i];
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.paramMemory.frag.out | 32 Name 61 "out_color" 46 Decorate 61(out_color) Location 0 73 61(out_color): 60(ptr) Variable Output 98 Store 61(out_color) 63
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D | spv.paramMemory.420.frag.out | 37 Name 66 "out_color" 58 Decorate 66(out_color) Location 0 84 66(out_color): 65(ptr) Variable Output 117 Store 66(out_color) 68
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.paramMemory.frag.out | 32 Name 61 "out_color" 46 Decorate 61(out_color) Location 0 73 61(out_color): 60(ptr) Variable Output 98 Store 61(out_color) 63
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D | spv.paramMemory.420.frag.out | 37 Name 66 "out_color" 58 Decorate 66(out_color) Location 0 84 66(out_color): 65(ptr) Variable Output 117 Store 66(out_color) 68
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/external/deqp/external/vulkancts/data/vulkan/amber/combined_operations/ |
D | notxor.amber | 26 layout(location=0) out vec4 out_color; 29 out_color = vec4(~(pushConstants.op1^pushConstants.op2));
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.paramMemory.420.frag | 12 out layout(location = 0) vec4 out_color; 32 out_color = vec4(0.0);
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D | spv.paramMemory.frag | 9 out layout(location = 0) highp vec4 out_color; 29 out_color = vec4(0.0);
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/external/deqp-deps/glslang/Test/ |
D | spv.paramMemory.frag | 9 out layout(location = 0) highp vec4 out_color; 29 out_color = vec4(0.0);
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D | spv.paramMemory.420.frag | 12 out layout(location = 0) vec4 out_color; 32 out_color = vec4(0.0);
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/external/deqp/external/vulkancts/data/vulkan/amber/pipeline/ |
D | primitive_id_from_tess.amber | 59 layout (location=0) out vec4 out_color; 76 out_color = primitive_color;
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/external/deqp/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/function_params/ |
D | sampler_param.amber | 22 layout(location=0) out vec4 out_color; 24 out_color = vec4(0.0, 1.0, 0.0, 1.0);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.hpp | 70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0; 203 virtual void getBorderColor(glw::GLfloat out_color[4]); 256 virtual void getBorderColor(glw::GLfloat out_color[4]);
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