Searched refs:out_prim_count (Results 1 – 1 of 1) sorted by relevance
434 unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS]; in gs_flush() local447 shader->run(shader, input_primitives, out_prim_count); in gs_flush()449 shader->fetch_outputs(shader, i, out_prim_count[i], in gs_flush()459 out_prim_count[i]); in gs_flush()