Searched refs:outputDescriptor (Results 1 – 4 of 4) sorted by relevance
157 for (uint8_t i = 0; i < desc.outputDescriptor.numColorAttachments; ++i)159 [objCDesc.colorAttachments setObject:ToObjC(desc.outputDescriptor.colorAttachments[i])162 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc.outputDescriptor, depthAttachmentPixelFormat);163 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc.outputDescriptor, stencilAttachmentPixelFormat);164 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc.outputDescriptor, sampleCount);643 outputDescriptor.sampleCount = 1;739 RenderPipelineOutputDesc &outputDescriptor = *outDesc;740 outputDescriptor.numColorAttachments = this->numColorAttachments;741 outputDescriptor.sampleCount = this->sampleCount;752 outputDescriptor.colorAttachments[i].reset(texture->pixelFormat(),[all …]
664 renderPassDesc.populateRenderPipelineOutputDesc(&pipelineDesc.outputDescriptor);680 renderPassDesc.populateRenderPipelineOutputDesc(&pipelineDesc.outputDescriptor);1329 &pipelineDesc.outputDescriptor);1332 pipelineDesc.outputDescriptor.updateEnabledDrawBuffers(params.enabledBuffers);1513 &pipelineDesc.outputDescriptor);1516 pipelineDesc.outputDescriptor.updateEnabledDrawBuffers(params.enabledBuffers);1707 renderPassDesc.populateRenderPipelineOutputDesc(&pipelineDesc.outputDescriptor);1710 pipelineDesc.outputDescriptor.updateEnabledDrawBuffers(gl::DrawBufferMask());
281 RenderPipelineOutputDesc outputDescriptor; member
2287 &mRenderPipelineDesc.outputDescriptor);2310 mRenderPipelineDesc.outputDescriptor.updateEnabledDrawBuffers(