Searched refs:outputLanguage (Results 1 – 4 of 4) sorted by relevance
27 static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);39 RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {} in RoundingHelperWriter() argument57 RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage) in RoundingHelperWriterGLSL() argument58 : RoundingHelperWriter(outputLanguage) in RoundingHelperWriterGLSL()74 RoundingHelperWriterESSL(const ShShaderOutput outputLanguage) in RoundingHelperWriterESSL() argument75 : RoundingHelperWriterGLSL(outputLanguage) in RoundingHelperWriterESSL()85 RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage) in RoundingHelperWriterHLSL() argument86 : RoundingHelperWriter(outputLanguage) in RoundingHelperWriterHLSL()99 RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage) in createHelperWriter() argument101 ASSERT(EmulatePrecision::SupportedInLanguage(outputLanguage)); in createHelperWriter()[all …]
39 const ShShaderOutput outputLanguage);41 static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
208 const ShShaderOutput outputLanguage);
1268 const ShShaderOutput outputLanguage) in emulatePrecisionIfNeeded() argument1280 emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), outputLanguage); in emulatePrecisionIfNeeded()