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Searched refs:outputLanguage (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulatePrecision.cpp27 static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);
39 RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {} in RoundingHelperWriter() argument
57 RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage) in RoundingHelperWriterGLSL() argument
58 : RoundingHelperWriter(outputLanguage) in RoundingHelperWriterGLSL()
74 RoundingHelperWriterESSL(const ShShaderOutput outputLanguage) in RoundingHelperWriterESSL() argument
75 : RoundingHelperWriterGLSL(outputLanguage) in RoundingHelperWriterESSL()
85 RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage) in RoundingHelperWriterHLSL() argument
86 : RoundingHelperWriter(outputLanguage) in RoundingHelperWriterHLSL()
99 RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage) in createHelperWriter() argument
101 ASSERT(EmulatePrecision::SupportedInLanguage(outputLanguage)); in createHelperWriter()
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DEmulatePrecision.h39 const ShShaderOutput outputLanguage);
41 static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
/external/angle/src/compiler/translator/
DCompiler.h208 const ShShaderOutput outputLanguage);
DCompiler.cpp1268 const ShShaderOutput outputLanguage) in emulatePrecisionIfNeeded() argument
1280 emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), outputLanguage); in emulatePrecisionIfNeeded()