Searched refs:outputPT (Results 1 – 1 of 1) sorted by relevance
1007 const char *outputPT = nullptr; in generateGeometryShaderHLSL() local1019 outputPT = "Triangle"; in generateGeometryShaderHLSL()1024 outputPT = "Point"; in generateGeometryShaderHLSL()1034 outputPT = "Line"; in generateGeometryShaderHLSL()1043 outputPT = "Triangle"; in generateGeometryShaderHLSL()1114 shaderStream << " inout " << outputPT << "Stream<GS_OUTPUT> outStream)\n" in generateGeometryShaderHLSL()