/external/angle/src/compiler/translator/tree_ops/ |
D | RemoveInactiveInterfaceVariables.cpp | 30 const std::vector<sh::ShaderVariable> &outputVariables, 48 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariablesTraverser() argument 54 mOutputVariables(outputVariables), in RemoveInactiveInterfaceVariablesTraverser() 160 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariables() argument 165 outputVariables, uniforms, interfaceBlocks); in RemoveInactiveInterfaceVariables()
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D | EmulateGLFragColorBroadcast.cpp | 108 std::vector<sh::ShaderVariable> *outputVariables, in EmulateGLFragColorBroadcast() argument 126 for (auto &var : *outputVariables) in EmulateGLFragColorBroadcast()
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D | EmulateGLFragColorBroadcast.h | 30 std::vector<ShaderVariable> *outputVariables,
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D | RemoveInactiveInterfaceVariables.h | 35 const std::vector<sh::ShaderVariable> &outputVariables,
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/external/angle/src/compiler/translator/ |
D | CollectVariables.h | 23 std::vector<ShaderVariable> *outputVariables,
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D | CollectVariables.cpp | 117 std::vector<ShaderVariable> *outputVariables, 253 std::vector<sh::ShaderVariable> *outputVariables, in CollectVariablesTraverser() argument 268 mOutputVariables(outputVariables), in CollectVariablesTraverser() 1287 std::vector<ShaderVariable> *outputVariables, in CollectVariables() argument 1302 attributes, outputVariables, uniforms, inputVaryings, outputVaryings, sharedVariables, in CollectVariables()
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/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 113 const auto &outputVariables = mTranslator->getOutputVariables(); in validateOutputVariableForShader() local 114 ASSERT_LT(varIndex, outputVariables.size()); in validateOutputVariableForShader() 115 const ShaderVariable &outputVariable = outputVariables[varIndex]; in validateOutputVariableForShader() 252 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local 253 ASSERT_EQ(1u, outputVariables.size()); in TEST_F() 255 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() 278 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local 279 ASSERT_EQ(1u, outputVariables.size()); in TEST_F() 281 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 99 const std::vector<PixelShaderOutputVariable> &outputVariables, in FindOutputAtLocation() argument 103 for (auto &outputVar : outputVariables) in FindOutputAtLocation() 277 const std::vector<PixelShaderOutputVariable> &outputVariables, in generatePixelShaderForOutputSignature() argument 314 : FindOutputAtLocation(outputVariables, location, outputIndex); in generatePixelShaderForOutputSignature()
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D | DynamicHLSL.h | 154 const std::vector<PixelShaderOutputVariable> &outputVariables,
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 299 const auto &outputVariables = programState.getExecutable().getOutputVariables(); in AssignSecondaryOutputLocations() local 306 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignSecondaryOutputLocations() 359 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations() local 367 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignOutputLocations() 379 ASSERT(CountExplicitOutputs(outputVariables.begin(), outputVariables.end(), in AssignOutputLocations()
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/external/angle/src/libANGLE/ |
D | Program.cpp | 4090 const std::vector<sh::ShaderVariable> &outputVariables = in linkOutputVariables() local 4094 for (const sh::ShaderVariable &outputVariable : outputVariables) in linkOutputVariables() 4126 ASSERT(outputVariables.size() == 1); in linkOutputVariables() 4155 mState.mExecutable->mOutputVariables = outputVariables; in linkOutputVariables()
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