Searched refs:outputVarying (Results 1 – 3 of 3) sorted by relevance
886 for (const ShaderVariable &outputVarying : mOutputVariables) in translateImpl() local888 if (outputVarying.isBuiltIn()) in translateImpl()890 if (outputVarying.name == "gl_FragColor") in translateImpl()894 else if (outputVarying.name == "gl_FragData") in translateImpl()898 else if (outputVarying.name == "gl_FragDepth") in translateImpl()902 else if (outputVarying.name == "gl_FragDepthEXT") in translateImpl()1013 for (const ShaderVariable &outputVarying : mOutputVaryings) in translateImpl() local1015 if (outputVarying.name == "gl_ClipDistance") in translateImpl()
945 for (const ShaderVariable &outputVarying : mOutputVaryings) in translateImpl() local947 if (outputVarying.name == "gl_ClipDistance") in translateImpl()952 if (outputVarying.name == "gl_CullDistance") in translateImpl()
692 LinkMismatchError LinkValidateVaryings(const sh::ShaderVariable &outputVarying, in LinkValidateVaryings() argument707 (frontShaderType == ShaderType::TessControl && !outputVarying.isPatch); in LinkValidateVaryings()717 outputVarying, inputVarying, validatePrecision, treatOutputAsNonArray, treatInputAsNonArray, in LinkValidateVaryings()725 if (outputVarying.isSameNameAtLinkTime(inputVarying) && in LinkValidateVaryings()726 outputVarying.location != inputVarying.location) in LinkValidateVaryings()731 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation)) in LinkValidateVaryings()736 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant) in LinkValidateVaryings()