Searched refs:outputVaryingsMax (Results 1 – 1 of 1) sorted by relevance
1044 GLint outputVaryingsMax = GetMaxShaderOutputVectors(caps, frontShaderStage); in collectAndPackUserVaryings() local1046 maxVaryingVectors = std::min(inputVaryingsMax, outputVaryingsMax); in collectAndPackUserVaryings()