Searched refs:output_prims (Results 1 – 6 of 6) sorted by relevance
163 struct draw_prim_info *output_prims ) in draw_tess_ctrl_shader_run() argument179 output_prims->linear = TRUE; in draw_tess_ctrl_shader_run()180 output_prims->start = 0; in draw_tess_ctrl_shader_run()181 output_prims->elts = NULL; in draw_tess_ctrl_shader_run()182 output_prims->count = 0; in draw_tess_ctrl_shader_run()183 output_prims->prim = PIPE_PRIM_PATCHES; in draw_tess_ctrl_shader_run()184 output_prims->flags = 0; in draw_tess_ctrl_shader_run()185 output_prims->primitive_lengths = NULL; in draw_tess_ctrl_shader_run()186 output_prims->primitive_count = 0; in draw_tess_ctrl_shader_run()211 output_prims->primitive_count = num_patches; in draw_tess_ctrl_shader_run()[all …]
43 struct draw_prim_info *output_prims; member229 struct draw_prim_info *output_prims, in draw_prim_assembler_run() argument239 asmblr->output_prims = output_prims; in draw_prim_assembler_run()246 output_prims->linear = TRUE; in draw_prim_assembler_run()247 output_prims->elts = NULL; in draw_prim_assembler_run()248 output_prims->start = 0; in draw_prim_assembler_run()249 output_prims->prim = assembled_prim; in draw_prim_assembler_run()250 output_prims->flags = 0x0; in draw_prim_assembler_run()251 output_prims->primitive_lengths = MALLOC(sizeof(unsigned)); in draw_prim_assembler_run()252 output_prims->primitive_lengths[0] = 0; in draw_prim_assembler_run()[all …]
110 struct draw_prim_info *output_prims );120 struct draw_prim_info *output_prims,
579 struct draw_prim_info *output_prims ) in draw_geometry_shader_run() argument680 output_prims, output_verts); in draw_geometry_shader_run()683 output_prims, output_verts); in draw_geometry_shader_run()696 output_prims[i].linear = TRUE; in draw_geometry_shader_run()697 output_prims[i].elts = NULL; in draw_geometry_shader_run()698 output_prims[i].start = 0; in draw_geometry_shader_run()699 output_prims[i].count = shader->stream[i].emitted_vertices; in draw_geometry_shader_run()700 output_prims[i].prim = shader->output_primitive; in draw_geometry_shader_run()701 output_prims[i].flags = 0x0; in draw_geometry_shader_run()702 output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths; in draw_geometry_shader_run()[all …]
4 struct draw_prim_info *output_prims, \
141 struct draw_prim_info *output_prims );