/external/skia/tests/sksl/shared/ |
D | SampleLocations.glsl | 10 float outset = 0.03125; 11 outset = 0 == (x + y) % 2 ? -outset : outset; 12 float l = float(ileft) / 16.0 - outset; 13 float r = float(iright) / 16.0 + outset; 14 float t = float(itop) / 16.0 - outset; 15 float b = float(ibot) / 16.0 + outset;
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D | SampleLocations.metal | 21 float outset = 0.03125; 22 outset = 0 == (x + y) % 2 ? -outset : outset; 23 float l = float(ileft) / 16.0 - outset; 24 float r = float(iright) / 16.0 + outset; 25 float t = float(itop) / 16.0 - outset; 26 float b = float(ibot) / 16.0 + outset;
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D | SampleLocations.asm.vert | 18 OpName %outset "outset" 73 %outset = OpVariable %_ptr_Function_float Function 114 OpStore %outset %float_0_03125 123 %74 = OpLoad %float %outset 128 %75 = OpLoad %float %outset 133 OpStore %outset %76 137 %82 = OpLoad %float %outset 143 %88 = OpLoad %float %outset 149 %94 = OpLoad %float %outset 155 %100 = OpLoad %float %outset
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/external/skia/resources/sksl/shared/ |
D | SampleLocations.vert | 10 float outset = 1/32.0; 11 outset = (0 == (x + y) % 2) ? -outset : +outset; 12 float l = float(ileft)/16.0 - outset; 13 float r = float(iright)/16.0 + outset; 14 float t = float(itop)/16.0 - outset; 15 float b = float(ibot)/16.0 + outset;
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/external/skqp/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 60 static AI void outset_masked_vertices(const Sk4f& outset, const Sk4f& outsetCW, const Sk4f& xdiff, in outset_masked_vertices() argument 65 auto maskedOutset = -outset * nextCW(mask); in outset_masked_vertices() 85 static AI void outset_vertices(const Sk4f& outset, const Sk4f& outsetCW, const Sk4f& xdiff, in outset_vertices() argument 89 *x += fma(outsetCW, nextCW(xdiff), -outset * xdiff); in outset_vertices() 90 *y += fma(outsetCW, nextCW(ydiff), -outset * ydiff); in outset_vertices() 92 Sk4f t = -outset * invLengths; // Bake minus sign in here in outset_vertices() 107 static void adjust_non_rectilinear_outset(const Sk4f& xdiff, const Sk4f& ydiff, Sk4f* outset) { in adjust_non_rectilinear_outset() argument 111 *outset *= (1.f - cosTheta * cosTheta).rsqrt(); in adjust_non_rectilinear_outset() 113 *outset = Sk4f::Max(-3.f, Sk4f::Min(*outset, 3.f)); in adjust_non_rectilinear_outset() 135 Sk4f outset = 0.5f; in compute_nested_quad_vertices() local [all …]
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/external/skqp/src/gpu/effects/ |
D | GrRRectBlurEffect.cpp | 121 SkRect outset = rect; in onSetData() local 122 outset.outset(blurRadiusValue, blurRadiusValue); in onSetData() 123 pdman.set4f(proxyRect, outset.fLeft, outset.fTop, outset.fRight, outset.fBottom); in onSetData()
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D | GrRRectBlurEffect.fp | 199 SkRect outset = rect; 200 outset.outset(blurRadiusValue, blurRadiusValue); 201 pdman.set4f(proxyRect, outset.fLeft, outset.fTop, outset.fRight, outset.fBottom);
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/external/skqp/gm/ |
D | imagefilterscropexpand.cpp | 70 for (int outset = -15; outset <= 20; outset += 5) { variable 73 rect.outset(SkIntToScalar(outset), 74 SkIntToScalar(outset));
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D | imagefilters.cpp | 94 for (SkScalar outset = 0; outset <= 1; ++outset) { variable 96 canvas->clipRect(r.makeOutset(outset, outset));
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/external/skia/gm/ |
D | imagefilterscropexpand.cpp | 67 for (int outset = -15; outset <= 20; outset += 5) { variable 70 bigRect.outset(outset, outset);
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D | imagefilters.cpp | 115 for (SkScalar outset = 0; outset <= 1; ++outset) { variable 117 canvas->clipRect(r.makeOutset(outset, outset));
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D | gpu_blur_utils.cpp | 72 SkIPoint outset = {SkGpuBlurUtils::SigmaRadius(sigmaX), SkGpuBlurUtils::SigmaRadius(sigmaY)}; in slow_blur() local 73 SkISize size = {dstB.width() + 2*outset.x(), dstB.height() + 2*outset.y()}; in slow_blur() 74 src = tileInto(std::move(src), srcB, size, outset - dstB.topLeft(), mode); in slow_blur() 78 dstB = SkIRect::MakePtSize(outset, dstB.size()); in slow_blur() 116 return tileInto(std::move(src), srcRect, dstB.size(), -outset, SkTileMode::kClamp); in slow_blur() 246 testArea.outset(testArea.width(), testArea.height()); in run()
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D | tessellation.cpp | 342 SkPath outset; in build_outset_triangle() local 352 outset.moveTo(p); in build_outset_triangle() 354 outset.lineTo(p); in build_outset_triangle() 357 return outset; in build_outset_triangle()
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D | colorfilterimagefilter.cpp | 120 float outset = 0.0f) { in draw_clipped_rect() argument 123 clip.outset(outset, outset); in draw_clipped_rect()
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/external/skia/src/gpu/geometry/ |
D | GrStyledShape.cpp | 645 fShape.rect().outset(r, r); in simplifyStroke() 753 r.outset(w, w); in simplifyStroke() 765 SkVector outset; in simplifyStroke() local 770 outset.fY = fStyle.strokeRec().getWidth() / 2.f; in simplifyStroke() 771 outset.fX = SkPaint::kButt_Cap == fStyle.strokeRec().getCap() ? 0.f : outset.fY; in simplifyStroke() 776 outset.fX = fStyle.strokeRec().getWidth() / 2.f; in simplifyStroke() 777 outset.fY = SkPaint::kButt_Cap == fStyle.strokeRec().getCap() ? 0.f : outset.fX; in simplifyStroke() 784 rect.outset(outset.fX, outset.fY); in simplifyStroke() 788 SkASSERT(outset.fX == outset.fY); in simplifyStroke() 789 fShape.setRRect(SkRRect::MakeRectXY(rect, outset.fX, outset.fY)); in simplifyStroke()
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/external/skia/src/utils/ |
D | SkShadowTessellator.cpp | 55 bool computeConvexShadow(SkScalar inset, SkScalar outset, bool doClip); 65 bool computeConcaveShadow(SkScalar inset, SkScalar outset); 250 bool SkBaseShadowTessellator::computeConvexShadow(SkScalar inset, SkScalar outset, bool doClip) { in computeConvexShadow() argument 314 fFirstOutset *= outset; in computeConvexShadow() 345 normal *= outset; in computeConvexShadow() 346 this->addArc(normal, outset, true); in computeConvexShadow() 354 if (this->addArc(fFirstOutset, outset, false)) { in computeConvexShadow() 557 bool SkBaseShadowTessellator::computeConcaveShadow(SkScalar inset, SkScalar outset) { in computeConcaveShadow() argument 577 if (!SkOffsetSimplePolygon(&fPathPolygon[0], fPathPolygon.count(), fPathBounds, -outset, in computeConcaveShadow() 915 auto outset = SkDrawShadowMetrics::AmbientBlurRadius(baseZ); in SkAmbientShadowTessellator() local [all …]
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/external/skqp/src/utils/ |
D | SkShadowTessellator.cpp | 54 bool computeConvexShadow(SkScalar inset, SkScalar outset, bool doClip); 64 bool computeConcaveShadow(SkScalar inset, SkScalar outset); 246 bool SkBaseShadowTessellator::computeConvexShadow(SkScalar inset, SkScalar outset, bool doClip) { in computeConvexShadow() argument 310 fFirstOutset *= outset; in computeConvexShadow() 341 normal *= outset; in computeConvexShadow() 342 this->addArc(normal, outset, true); in computeConvexShadow() 350 if (this->addArc(fFirstOutset, outset, false)) { in computeConvexShadow() 553 bool SkBaseShadowTessellator::computeConcaveShadow(SkScalar inset, SkScalar outset) { in computeConcaveShadow() argument 573 if (!SkOffsetSimplePolygon(&fPathPolygon[0], fPathPolygon.count(), -outset, in computeConcaveShadow() 911 auto outset = SkDrawShadowMetrics::AmbientBlurRadius(baseZ); in SkAmbientShadowTessellator() local [all …]
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/external/skia/src/gpu/tessellate/ |
D | GrStrokeIterator.h | 224 SkPoint outset; in finishOpenContour() local 227 outset = {fStroke->getWidth() * .5f, 0}; in finishOpenContour() 249 outset = SkVector{d, -c} * (.5f / det); in finishOpenContour() 251 outset = {1, 0}; in finishOpenContour() 254 fEndingCapPts = {*fLastDegenerateStrokePt - outset, in finishOpenContour() 255 *fLastDegenerateStrokePt + outset}; in finishOpenContour()
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/external/skqp/docs/ |
D | catalogTrailer.txt | 7 var outset = 15 63 var row = outset + 30 64 var column = outset 73 row += height + outset 76 column += columnWidth + outset 151 context.rect((256 + outset) * scale, 0, canvas.width, 30)
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/external/skqp/src/gpu/ |
D | GrShape.cpp | 729 SkVector outset; in attemptToSimplifyStrokedLineToRRect() local 735 outset.fY = fStyle.strokeRec().getWidth() / 2.f; in attemptToSimplifyStrokedLineToRRect() 736 outset.fX = SkPaint::kButt_Cap == fStyle.strokeRec().getCap() ? 0.f : outset.fY; in attemptToSimplifyStrokedLineToRRect() 741 outset.fX = fStyle.strokeRec().getWidth() / 2.f; in attemptToSimplifyStrokedLineToRRect() 742 outset.fY = SkPaint::kButt_Cap == fStyle.strokeRec().getCap() ? 0.f : outset.fX; in attemptToSimplifyStrokedLineToRRect() 746 rect.outset(outset.fX, outset.fY); in attemptToSimplifyStrokedLineToRRect() 754 SkASSERT(outset.fX == outset.fY); in attemptToSimplifyStrokedLineToRRect() 755 rrect = SkRRect::MakeRectXY(rect, outset.fX, outset.fY); in attemptToSimplifyStrokedLineToRRect()
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/external/proguard/docs/manual/ |
D | style.css | 68 border: 1px outset #FFFFFF; 79 border: 1px outset #FFFFFF; 137 border: 1px outset #FFFFFF;
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/external/skia/src/gpu/effects/generated/ |
D | GrRRectBlurEffect.cpp | 452 SkRect outset = rect; in onSetData() local 453 outset.outset(blurRadiusValue, blurRadiusValue); in onSetData() 454 pdman.set4f(proxyRect, outset.fLeft, outset.fTop, outset.fRight, outset.fBottom); in onSetData()
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/external/skia/samplecode/ |
D | SampleDegenerateQuads.cpp | 38 bool outset, SkPoint line[2]) { in make_aa_line() argument 42 n = outset ? SkVector::Make(v.fY, -v.fX) : SkVector::Make(-v.fY, v.fX); in make_aa_line() 407 void getTessellatedPoints(SkPoint inset[4], SkScalar insetCoverage[4], SkPoint outset[4], in getTessellatedPoints() 440 outset[0] = {vertices[28], vertices[29]}; // TL in getTessellatedPoints() 442 outset[3] = {vertices[35], vertices[36]}; // BL in getTessellatedPoints() 444 outset[1] = {vertices[42], vertices[43]}; // TR in getTessellatedPoints() 446 outset[2] = {vertices[49], vertices[50]}; // BR in getTessellatedPoints()
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/external/skia/src/gpu/ |
D | SkGpuDevice_drawTexture.cpp | 73 innerTransformedRect.outset(kColorBleedTolerance, kColorBleedTolerance); in may_color_bleed() 218 static inline void clamped_outset_with_offset(SkIRect* iRect, int outset, SkPoint* offset, in clamped_outset_with_offset() argument 220 iRect->outset(outset, outset); in clamped_outset_with_offset() 224 offset->fX -= outset - leftClampDelta; in clamped_outset_with_offset() 227 offset->fX -= outset; in clamped_outset_with_offset() 232 offset->fY -= outset - topClampDelta; in clamped_outset_with_offset() 235 offset->fY -= outset; in clamped_outset_with_offset() 614 int outset = sampling.useCubic ? GrBicubicEffect::kFilterTexelPad : 1; in draw_tiled_bitmap() local 615 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect); in draw_tiled_bitmap()
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/external/autotest/frontend/client/src/autotest/public/ |
D | standard.css | 97 border: 1px outset #ccc; 102 border: 1px outset; 108 border: 1px outset #ccc;
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