/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 3359 const float *pConstantData, in NineDevice9_SetVertexShaderConstantF() argument 3366 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF() 3373 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3377 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3389 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF() 3394 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3397 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF() 3407 float *pConstantData, in NineDevice9_GetVertexShaderConstantF() argument 3415 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF() 3417 memcpy(pConstantData, in NineDevice9_GetVertexShaderConstantF() [all …]
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D | device9.h | 715 const float *pConstantData, 721 float *pConstantData, 727 const int *pConstantData, 733 int *pConstantData, 739 const BOOL *pConstantData, 745 BOOL *pConstantData, 797 const float *pConstantData, 803 float *pConstantData, 809 const int *pConstantData, 815 int *pConstantData, [all …]
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D | nine_state.h | 396 const float *pConstantData, 403 const int *pConstantData, 410 const BOOL *pConstantData, 421 const float *pConstantData, 428 const int *pConstantData, 435 const BOOL *pConstantData,
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D | nine_lock.c | 1646 const float *pConstantData, in LockDevice9_SetVertexShaderConstantF() argument 1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF() 1659 float *pConstantData, in LockDevice9_GetVertexShaderConstantF() argument 1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF() 1672 const int *pConstantData, in LockDevice9_SetVertexShaderConstantI() argument 1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI() 1685 int *pConstantData, in LockDevice9_GetVertexShaderConstantI() argument 1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI() 1698 const BOOL *pConstantData, in LockDevice9_SetVertexShaderConstantB() argument 1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB() [all …]
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D | nine_state.c | 1386 const int *pConstantData, 1624 ARG_MEM(float, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1632 pConstantData, in CSMT_ITEM_NO_WAIT() 1639 pConstantData, in CSMT_ITEM_NO_WAIT() 1649 ARG_MEM(int, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1658 pConstantData, in CSMT_ITEM_NO_WAIT() 1662 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT() 1663 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT() 1664 … context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); in CSMT_ITEM_NO_WAIT() 1665 … context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); in CSMT_ITEM_NO_WAIT() [all …]
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI… 253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec… 254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT… 255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto… 256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN… 257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool… 267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN… 268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect… 269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT … 270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector… [all …]
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