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Searched refs:pConstantData (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3359 const float *pConstantData, in NineDevice9_SetVertexShaderConstantF() argument
3366 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF()
3373 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()
3377 pConstantData, in NineDevice9_SetVertexShaderConstantF()
3389 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF()
3394 pConstantData, in NineDevice9_SetVertexShaderConstantF()
3397 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF()
3407 float *pConstantData, in NineDevice9_GetVertexShaderConstantF() argument
3415 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF()
3417 memcpy(pConstantData, in NineDevice9_GetVertexShaderConstantF()
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Ddevice9.h715 const float *pConstantData,
721 float *pConstantData,
727 const int *pConstantData,
733 int *pConstantData,
739 const BOOL *pConstantData,
745 BOOL *pConstantData,
797 const float *pConstantData,
803 float *pConstantData,
809 const int *pConstantData,
815 int *pConstantData,
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Dnine_state.h396 const float *pConstantData,
403 const int *pConstantData,
410 const BOOL *pConstantData,
421 const float *pConstantData,
428 const int *pConstantData,
435 const BOOL *pConstantData,
Dnine_lock.c1646 const float *pConstantData, in LockDevice9_SetVertexShaderConstantF() argument
1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF()
1659 float *pConstantData, in LockDevice9_GetVertexShaderConstantF() argument
1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF()
1672 const int *pConstantData, in LockDevice9_SetVertexShaderConstantI() argument
1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI()
1685 int *pConstantData, in LockDevice9_GetVertexShaderConstantI() argument
1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI()
1698 const BOOL *pConstantData, in LockDevice9_SetVertexShaderConstantB() argument
1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB()
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Dnine_state.c1386 const int *pConstantData,
1624 ARG_MEM(float, pConstantData), in CSMT_ITEM_NO_WAIT() argument
1632 pConstantData, in CSMT_ITEM_NO_WAIT()
1639 pConstantData, in CSMT_ITEM_NO_WAIT()
1649 ARG_MEM(int, pConstantData), in CSMT_ITEM_NO_WAIT() argument
1658 pConstantData, in CSMT_ITEM_NO_WAIT()
1662 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT()
1663 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT()
1664 … context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); in CSMT_ITEM_NO_WAIT()
1665 … context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); in CSMT_ITEM_NO_WAIT()
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/external/mesa3d/include/D3D9/
Dd3d9.h252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI…
253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec…
254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT…
255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto…
256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN…
257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool…
267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN…
268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect…
269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT …
270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector…
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